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(1 edit)

Something seems off about the target-seeking and I don't know if it's intended. For some reason, the towers are often letting monsters through and just never shooting at them again if they couldn't kill them while they were "approaching" the tower, even though they're still well within range. It's almost like the range is actually a semi-circle on only one side of the tower rather than the indicated radius. All towers seem to do this and it's hard to play around because it's not really clear why they stop firing. :<

EDIT: A zephyr tower just let a boss monster pass and never shot at it at all. I placed two and only the first one shot once (and then stopped), while the second never attacked it. If it's an intended mechanic (do they run out of ammo?), I can't tell why it's happening.

(+1)

Hi! Thanks for bringing this to my notice; I have had other players tell me that the targeting system is off, and honestly I'm not sure why that's happening either. This project is on pause at the moment because of college, but I am working to see if I can either find the cause for it or redo the entire targeting system.