Elementals TD
Elementals TD
Work In Progress! More content will be released regularly.
A 2D retro-style pixelated tower defense inspired by the elements! Fight with your towers to fend off the oncoming waves of monsters and defend your lands.
How to Play + Controls
I haven't gotten to make a controls screen or tutorial, unfortunately.
Menus can be navigated using mouse or keyboard, but gameplay is strictly mouse-interactive. If you're a first-timer to Tower Defense, no worries!
Objective: Survive continuous waves of enemies by placing towers on the map and upgrading them to strengthen them. You lose lives if the monsters reach the end. Live through 30 waves so you can see the You Win! screen at the end!
All selecting and button clicking is with the left-click.
To deselect a tower, use the right-click anywhere on the screen.
What you get with the current build:
- Three unique towers: Zephyr, Druid, Phoenix
- Four different enemies
- 30 playable waves
- A single map :')
But here's what you can expect in future updates!
- A total of eight towers!
- A (hopefully) endless gameplay system
- A wide assortment of monsters
- More maps to play on
- A more advanced upgrade system, with more powerful tower evolutions
And much more!
Please do give Elementals TD a shot, and let me know what you think! Feedback or criticism will always be appreciated.
Feel free to take a look at the dev logs if you want to see a timeline of me ranting during the process of developing this. Maybe I should have made podcast recordings while working on this, but who wants to listen to me complaining about how straightforward things aren't for hours on end, right?
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | scarletrazer |
Genre | Strategy |
Made with | GameMaker |
Tags | 2D, Magic, Pixel Art, Retro, Tower Defense, upgrades |
Average session | A few seconds |
Languages | English |
Inputs | Mouse |
Download
Install instructions
Download and extract the zip! It should only take a few seconds to complete extracting. Enter the zip and you'll find the application!
Development log
- V 1.0.1Jan 07, 2023
- December 26 2022Dec 27, 2022
- December 25 2022Dec 27, 2022
- December 23 2022 V0.8Dec 27, 2022
- December 22 2022Dec 27, 2022
- December 21 2022 V0.7Dec 27, 2022
- December 19 2022 V0.6Dec 27, 2022
- December 16 2022 V0.3Dec 27, 2022
Comments
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Something seems off about the target-seeking and I don't know if it's intended. For some reason, the towers are often letting monsters through and just never shooting at them again if they couldn't kill them while they were "approaching" the tower, even though they're still well within range. It's almost like the range is actually a semi-circle on only one side of the tower rather than the indicated radius. All towers seem to do this and it's hard to play around because it's not really clear why they stop firing. :<
EDIT: A zephyr tower just let a boss monster pass and never shot at it at all. I placed two and only the first one shot once (and then stopped), while the second never attacked it. If it's an intended mechanic (do they run out of ammo?), I can't tell why it's happening.
Hi! Thanks for bringing this to my notice; I have had other players tell me that the targeting system is off, and honestly I'm not sure why that's happening either. This project is on pause at the moment because of college, but I am working to see if I can either find the cause for it or redo the entire targeting system.