December 26 2022


| December 26 2022 V1.0

| -Added Phoenix Tower.

| --Currently Tier 1 has explosions and Tiers 2 and 3 have fire pools. Considering adding a Mode button that allows T2 and T3 to switch between AOE and DOT.

| -Coding waves...gonna be a while.

| -Noticed that towers currently target the monster closest to them, not the monster in the front. Going to fix that by making a hitlist for the towers, will work on that eventually.

| -Coded up to wave 30, this game is officially a hellzone lol. Would be funny if I released this without testing it.

It's finally up for release, though. My first proper game. Sure, it's only a demo version, and there's still lots of things I need to add to it, but it's done. I'll take it.

For future reference:

| ----TODOS----
| -Tower Kill Count
| -Tower targeting system (First, Last, Close, Strong)
| -Fix Zephyr T2 bullet generation position
| -Update Main Menu with more options
| -Create more tracks, add a level select

Get Elementals TD

Leave a comment

Log in with itch.io to leave a comment.