December 26 2022
| December 26 2022 V1.0
| -Added Phoenix Tower.
| --Currently Tier 1 has explosions and Tiers 2 and 3 have fire pools. Considering adding a Mode button that allows T2 and T3 to switch between AOE and DOT.
| -Coding waves...gonna be a while.
| -Noticed that towers currently target the monster closest to them, not the monster in the front. Going to fix that by making a hitlist for the towers, will work on that eventually.
| -Coded up to wave 30, this game is officially a hellzone lol. Would be funny if I released this without testing it.
It's finally up for release, though. My first proper game. Sure, it's only a demo version, and there's still lots of things I need to add to it, but it's done. I'll take it.
For future reference:
| ----TODOS----
| -Tower Kill Count
| -Tower targeting system (First, Last, Close, Strong)
| -Fix Zephyr T2 bullet generation position
| -Update Main Menu with more options
| -Create more tracks, add a level select
Get Elementals TD
Elementals TD
A retro-style pixel tower defense. Demo version.
Status | In development |
Author | scarletrazer |
Genre | Strategy |
Tags | 2D, Magic, Pixel Art, Retro, Tower Defense, upgrades |
Languages | English |
More posts
- V 1.0.1Jan 07, 2023
- December 25 2022Dec 27, 2022
- December 23 2022 V0.8Dec 27, 2022
- December 22 2022Dec 27, 2022
- December 21 2022 V0.7Dec 27, 2022
- December 19 2022 V0.6Dec 27, 2022
- December 16 2022 V0.3Dec 27, 2022
- December 15 2022 V0.1Dec 27, 2022
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